Under the Code

Tag: Unity

Unity Development Blog 4 – Unity Summer of Code

by Ryan Zec on Jul.14, 2009, under Game Programming, Unity, Unity Developement Blog

Well the guys over at UT decided to follow the path of Google and have their own version of Google’s Summer of Code called Unity’s Summer of Code.  I think this is a fantasic ideas and the reward for being accepted and building the project that meets UT level of quality it also pretty good (5500 worth of money and software for 6 weeks worth of coding it pretty descent) not to mention you get to work under the mentorship of a core Unity developer. (continue reading…)

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Unity Development Blog 3 – User Interface Videos

by Ryan Zec on Jun.22, 2009, under Game Programming, Unity, Unity Developement Blog

Well its been a little more than a week and I have created a series of 5 videos to help beginners get into the Unity’s user interface a little bit easier and quicker, or at least that is the idea. It is also a test run to see if I am any good at creating video tutorials. For me, I think that video tutorials are the best way to learn and while there are a lot of people how do them, very few of them are good. One group of people that makes the best video training in my opinion are the guys at 3dbuzz. So I am interested in your thought about how these video tutorials are. Do you like them? Anything you didn’t like? Would you pay for video training like this that was more in-depth? Any comments and suggestion are welcomed. (continue reading…)

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Unity Development Blog 2 – Assets Server

by Ryan Zec on Jun.12, 2009, under Game Programming, Unity, Unity Developement Blog

So much for every week, I’ll shoot for at least once a month which is a little more realistic.

I have been working with the assets server for a little while and it seems to work ok, however I still don’t see how they can charge $500 for it.  My biggest issues so far is that it does seem to be a little unstable.  At least 3 times (in the past month) I was able to connect to the server but when I tried to update, I would get a timeout error.  I try again a little later and magically it would work after doing nothing to the server.  Other than that issue, the assets server does what it needs even tho it does not have all the features of SVN (while have a much higher price tag). (continue reading…)

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Unity Development Blog 1 – Unity 2.5 Review

by Ryan Zec on May.27, 2009, under Game Programming, Unity, Unity Developement Blog

I have been playing around with Unity ever since they released version 2.5 which included development on the Windows operating system; it’s been about 2 months now.  I am done with the evaluating period and decided that a general review of Unity would be a good way to start of this blog series.  I am starting to get into a specific project that I will be using Unity for and hope to continue this blog series (at least 1 post a week) and basically post back on how Unity is the deeper I get into it.

This general review only covers the things I have been working with and because I am more on the programming side, some things I did not cover like asset importing which deals a lot with 2D/3D graphics.  Lets get to it: (continue reading…)

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Middleware Game Engines and Splash Screens/Watermarks

by Ryan Zec on Apr.28, 2009, under Game Programming, Unity

Ever since Unity 2.5 was release, it seems like there has been a lot of users that are annoyed with the splash screens and watermarks (well most people are ok with the splash screen but a lot of people really hate the watermark) that Unity uses if the user is running the indie license.  These splash screens and watermarks have the option to be disabled if you own the professional license however people think that it is not fair and think of it as punishment for people using indie.  There are two reasons that people say why Unity has the splash screen/watermark and here is my view on both, whether or not either one plays into the reason that Unity has the splash screen/watermarks. (continue reading…)

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Source Code, Game Engines, Unity

by Ryan Zec on Apr.20, 2009, under Game Programming, Unity

If you are looking for a game engine to build the next million dollar game, depending on the engines you are looking at and comparing, a question on whether source code access is available or not may come up. I have noticed some people have a suborn point of view that if the engine does not provide source code access, any other engine that does is instantaneously better than it. This is a bad mind set to have when looking at a game engine depending on what you needs and goals are. (continue reading…)

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Game Programming and the Unity Game Engine

by Ryan Zec on Apr.18, 2009, under Game Programming, Unity

Now I have always been interested in game programming ever since I played Starcraft and Diablo 2, which are still 2 of my favorite games (man Blizzard makes some of the best games that can last forever).  The first language I ever learned was VB, version 6.0 I think.  It was an ok language but not really designed for the creation of games (at least not the level of Starcraft /Diablo 2).  I moved on and started to play around with C++ since it was and still currently is the industry standard for game programming.  Now I have done a few things with C++, the biggest being a 3D particle system along the side of 3DBuzz’s C++ video series. (continue reading…)

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