Under the Code

Archive for April, 2009

Middleware Game Engines and Splash Screens/Watermarks

by Ryan Zec on Apr.28, 2009, under Game Programming, Unity

Ever since Unity 2.5 was release, it seems like there has been a lot of users that are annoyed with the splash screens and watermarks (well most people are ok with the splash screen but a lot of people really hate the watermark) that Unity uses if the user is running the indie license.  These splash screens and watermarks have the option to be disabled if you own the professional license however people think that it is not fair and think of it as punishment for people using indie.  There are two reasons that people say why Unity has the splash screen/watermark and here is my view on both, whether or not either one plays into the reason that Unity has the splash screen/watermarks. (continue reading…)

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Source Code, Game Engines, Unity

by Ryan Zec on Apr.20, 2009, under Game Programming, Unity

If you are looking for a game engine to build the next million dollar game, depending on the engines you are looking at and comparing, a question on whether source code access is available or not may come up. I have noticed some people have a suborn point of view that if the engine does not provide source code access, any other engine that does is instantaneously better than it. This is a bad mind set to have when looking at a game engine depending on what you needs and goals are. (continue reading…)

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Game Programming and the Unity Game Engine

by Ryan Zec on Apr.18, 2009, under Game Programming, Unity

Now I have always been interested in game programming ever since I played Starcraft and Diablo 2, which are still 2 of my favorite games (man Blizzard makes some of the best games that can last forever).  The first language I ever learned was VB, version 6.0 I think.  It was an ok language but not really designed for the creation of games (at least not the level of Starcraft /Diablo 2).  I moved on and started to play around with C++ since it was and still currently is the industry standard for game programming.  Now I have done a few things with C++, the biggest being a 3D particle system along the side of 3DBuzz’s C++ video series. (continue reading…)

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Welcome To My Blog

by Ryan Zec on Apr.17, 2009, under Random Posts

My name is Ryan and welcome to my blog.  I am starting this blog for 2 main reasons.  The first reason it to get my name out into the community of programming.  I have 2 open source projects and plan on using this blog as one main way to promote them.  One project is a set of jQuery plug-ins that is available through google code called codereck javascript suite (I know “javascript suite” is lame but at least codereck is kinda cool) and a PHP MVC framework called Codereck.  If you google codereck you might find the older version of the framework but the newer version, and a bit better, it still under under development but will be made public sometime after PHP 5.3 is officially released (since it requires PHP 5.3).  The second main reason is just to share my views and thought on programming and see what other people think.  This will probably be a place that I will also post about random topics, hot button issues, and just about anything else I feel like.

Most of my posts are probably going to be programming and technology related but I am sure I will also post some pretty random things too.  As with this post and any others, I am very interested in getting your feedback so please feel free to leave as many comments as you like and check back often as I plan to consistently replying to those comments.

Also for all you Word Press users out there, let me know what you think of this theme and if you have suggestions for themes that you think are better as I really only did a quick search for free and clean word press themes.

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